YoWorld and Fish World both use weekly in-game themes to provide players with a new, cohesive aesthetic that they can decorate and style their character with every week. As the Visual Designer it was my responsibility to communicate that theme's aesthetic by creating marketing graphics, social media banners and templates, and most importantly a "theme kit" for the Live Ops team to use when they were preparing the in-game purchase promotions.
Depending on the aesthetics of the theme, the kits would contain a wordmark/logo, a new colour palette (based on the colour palette chosen by the art team for the release assets), and a series of themed graphics (background images) and banners or starbursts to help the live ops team draw attention to the relevant calls to action. Because of the number of these promotions being pushed to the player each day (sometimes a dozen or more in a day) it was crucial that the templates were easy and quick for the Live Ops team to apply the themes to. In addition, in order for the Live Ops team to be able to work ahead on their promos, it was necessary that the templates were built in such a way as to allow the theme to be applied after the fact, without breaking anything.
The solution was to create a series of symbols and instances that would have nomenclature that didn't change, so that when someone dragged and dropped the theme kit assets into a template file (in Adobe Animate) they could simply choose to replace all similar assets, and the theme would be automatically applied to the template. This technique not only allowed for more Visual Design control over the promo windows in-game, but saved a ton of time when it came to designing individual promos, allowing more to be produced every day.
YoWorld
Theme Kits
Jun 2016 — Jul 2017